Live 1057

Free Internet Radio Stations
Radio Commander Gets Kickstarter Right | TE

Radio Commander Gets Kickstarter Right | TE


Itís rare that a Kickstarter campaign excites
me these days. These projects have burned me so many times
I donít give a second thought to any of them anymore. But thereís currently a game seeking funding
thatís broken through that thick shell of indifference, and thatís Radio Commander. This campaign has, in my eyes, almost everything
I look for from a crowdfunding campaign before I even consider funding it. Before we continue: I am not affiliated with
the game or its creators, nor am I advertising the game or campaign on their behalf or anything. This is purely me being excited for a game
and passing the word on. [INTRO ANIMATION] The
first thing I look for in a Kickstarter campaign is an interesting description. That sounds obviousówhy would you fund a
game you donít care aboutóbut thereís more to it than that. Itís surprising how many good projects have
had badly written descriptions that donít do a good job explaining the game. Radio Commanderís description isnít the
best Iíve ever seen, but its put this gameís central premise front and center, one that
immediately grabbed my attention. ìUse the radio to give commands to the soldiers
on the battlefield. Keep track of the situation based on their
voice reports only.î Thatís right, this is an RTS where you canít
see whatís going on. You gather information about battles and issue
orders from a radio, and a paper map to place markers down on yourself. How does this work, well Iím glad you asked,
because the Kickstarter page gives you an answer right away, in the form of not only
the pitch video, but also a short gameplay trailer. Weíve only just glimpsed the page, and already
weíre flooded with valuable, attention-grabbing information. We know the premise of the game, and itís
one thatís unique. We know how the gameplay works, and we know
what the stakes are. Set during the Vietnam War, your job is to
keep your troops alive and win battles. We also know that theyíre gunning for historical
accuracy, we know about the graphics, and some hints about the main campaign. Already this is looking like a well designed
crowdfunding project. Let me backup a little and explain how this
game works to you myself. Youíre a general in the US Army, and your
job is to win battles, big surprise. But unlike traditional real time strategy
games that make you god by letting you hover over the battlefield issuing commands that
your soldiers follow instantaneously, Radio Commander takes a more realistic approach. Being a general, youíre behind your lines
in a command tent, far away from the action, so you canít see whatís happening. You have to use your radio and talk to your
soldiers to get an idea of how battles are progressing. To do this, you need to ask your men what
theyíre doing, but also where they are and where the enemy is. They relay this to you by giving you coordinates,
which correspond to your paper map. However, the map doesnít update by itself,
you have to physically place your own markers down based on the coordinates your soldiers
give you. But this info will almost always be out of
date, because soldiers move in real time, they donít automatically teleport to locations,
so you have to factor in where they are versus where theyíre going and time it in your head. You also have to update the map yourself,
constantly moving the pieces around like a chessboard. You can also give commands, telling your squads
to attack the enemy position, or where you think their position is, or you can tell them
to retreat, reinforce another group of soldiers, perform recon. You can call in air support in the form of
supply helicopters and airstrikes, or you can call in an artillery barrage on a set
of coordinates. You also have to deal with things like supplies
running out, or men getting wounded or killed. I would love it if vehicles ran out of fuel
too, thatíd be fantastic to deal with. Well, a pain in the ass, but still a great
challenge. Itís the Vietnam setting that I think makes
this idea flourish. Vietnam wasnít a conventional war, the Vietcong
used guerrilla warfare tactics, meaning they hid in the dense jungles and ambushed squads
of American and UN forces at random. There were very few conventional, pitched
battles in Vietnam, and not knowing where the enemy is, how many of them there are,
and how long these battles will take place is what will make Radio Commander so hectic. [GAMEPLAY] Okay, back to the Kickstarter page. There are a lot of gameplay videos, screenshots,
and GIFs on the page, which is always a good sign. This indicates that not only are the developers
far along enough in development to show off the game, but theyíre also confident about
it. So confident that theyíre offering a demo. Itís unfortunately locked behind the $15
USD tier, which is the only real bad thing I have to say about the campaign. That should be free for anyone to try. Speaking of the developers, letís talk about
them real quick. Further down the page, we see that a Polish
company called Serious Sim is developing Radio Commander. Itís a four person team, though it doesnít
mention much in the way of experience. The best I can see is that the writer, Tomek,
published the graphic novel ìHow To Lose 30 KG: A True Love Storyî back in 2017, but
that doesnít seem to have gotten an English translation. It says this is their first published game,
or will be. There is an experienced publisher behind this
though, and thatís PlayWay. You may not have heard of PlayWay, but you
will have heard of their games. They published The Way, Hard West, Car Mechanic
Simulator, UBoat, 911 Operator, and Agony, all also Kickstarted, and Thief Simulator,
andÖ well, a lot of shovelware, but theyíve got experience and some solid titles behind
them. Not to mention a fairly successful pedigree
on Kickstarter. Currently, the project sits at $15,479 dollars
as Iím writing this, itíll have gone up since then. Or now, whatever. And its already met its $7,520. Itís a small goal for a video game, but that
seems to be a theme for with many of PlayWayís Kickstarter campaigns. Not to mention with an actual publisher behind
it, Iím more confident than Iíd normally be. The rewards seem solid too, $11 for the game,
$15 for the game and access to the demo (which, again, should be free), and $75 for the game,
access to a private forum, and your picture in the game are the ones that stand out. The stretch goals are a bigger deal, especially
for a campaign thatís already funded like this. These can make or break a project in the long
run, and Iíve seen plenty of developers over the years shoot themselves in the foot by
offering too much and not having enough time and money to implement it all. I donít think thatíll be the case here,
luckily. The ones already funded are 9,000 USD for
a super tough difficulty and 11,000 USD for a super easy difficulty, and $14,000 for what
is essentially new game plus. The rest are easily obtainable, $19,000 for
voice recognition to control your soldiers that way, $26,000 for a map editor and sandbox
mode, and a few more for VR support, new missions, and some RPG mechanics for individual squads. Nothing too crazy, but thatís how stretch
goals should be done. [GAMEPLAY] If you saw my video on Bubsy: Paws on Fire,
it may tempt you to call me a hypocrite. Radio Commander already has investments from
PlayWay and another company called Games Operators, and the game is being made no matter what,
just like Paws on Fire. The Kickstarter page does mentions this, and
that the main goal of crowdfunding it is to drum up interest. Iíve never been a big fan of developers using
crowdfunding as a marketing tool, I think itís too risky and youíre asking your fans
and backers to invest in that marketing. In that video, I talked about how Bubsy: Paws
on Fire is the same deal. The Kickstarter was marketing because theyíre
making the game regardless, the crowdfunding was just for DLC. There are four things that separate Paws on
Fire and Radio Commander. First, is that Serious Sim is giving away
their game as part of the rewards. Paws on Fire did not do that, you were only
paying for the privilege of being able to pay for its DLC and microtransactions later
on. Second, weíre seeing a lot more gameplay
from Radio Commander than we did with Paws on Fire. Remember, I had to use only about 45 seconds
or so of footage from that game in my video, whereas with this video Iíve got B-roll in
spades. Thereís even a demo for this game, even if
it is locked behind a paywall, its still there. Third, Radio Commander has two proven investors
behind it in PlayWay and Games Operators. Paws on Fire is backed by a Frankensteinís
monster of random, unproven publishers who bought Acclaimís old IP and flipped out Bubsy:
Woolies Strike Back with no real effort. We know thereís a very good chance Radio
Commander will be made, finished, and at least passable in quality. Paws on Fire is a crap shoot if it gets finished,
and we have no idea if itíll be any good or not. And finally, Radio Commander is clearly a
promising title. A lot of work has gone into both the idea
behind the game, and the game itself to bring us something unique and solid. Bubsy: Paws on Fire exists purely because
dank memes and nostalgia-baiting, and theyíre already thinking about DLC and microtransactions
when the game isnít even finished yet. Not saying that Paws on Fire wonít be made
with love and care, but Iím more inclined to believe thatíll be the case with Radio
Commander than Sir Memes-a-lot over there. Iím very impressed by Radio Commanderís
Kickstarter campaign. They present their information fast and efficiently,
the page is laid out with all the info youíll want, the rewards are fair, the stretch goals
arenít ridiculous, thereís a solid team behind the game, and the game itself looks
and sounds like it has a lot of potential. And since its already fully funded with a
couple more weeks to go, the skyís the limit. I will happily donate at least one, maybe
even two, shillings! [END STUFF] Hey everyone, that was just a quickÖ ìquickî
look at Radio Commanderís Kickstarter. I wanted to talk about not only how good the
game looks, but also highlight what makes a good crowdfunding campaign in general, and
I hope I did a good job. Be sure to subscribe for more videos like
this, and Iíll see you next time!

4 comments on “Radio Commander Gets Kickstarter Right | TE

  1. It struck me while making this video that there aren't many video games set in the Vietnam War. As a history buff, this disappoints me. Are there any indie games out there you know of set during this time period? I've got on on my radio I'll be covering for my second channel Games of History, but I'd love to hear about more!

Leave a Reply

Your email address will not be published. Required fields are marked *